The goal of Hub2 is to introduce a deliberative process into community meetings that currently does not exist. Who do this by integrating Second Life into the existing community process. We believe that the affordances of the tool and the specifics of the practice we built around it, we are adding the following:
- collaboration – allowing a group of people with a shared interest in a space collaborate with one another to create a product (in our case, this is a “virtual sketch” of the proposed park).
- evaluation – allowing that same group to evaluate their own work, and their own experiences (facilitated by their avatars), instead of simply responding to often confusing plans or architectural diagrams.
- understanding through experience – by turning abstract concept drawings into “concrete” representations, people have a better chance of making sense of complex spatial dynamics or urban planning principals.
As we continue to conduct these community workshops, and continue to adapt our process to the pecularities of the design process, we are realizing that our main purpose is to help the group most productively realize their role as community informant. The city, the developers and the designers come to the community for input, and unless a deliberative process is put in place, that input gathering can be quite shallow. Currently, communities are forced to respond to a problem or a proposal with limited knowledge and limited information.
We’re watching our every move and assessing whether or not this “mixed-reality deliberation” is in fact working. Based on our current observations, we can say that it is working, even though we are constantly pushed up against the limits of the technology and the political realities of any development project. We hope that by the end of this summer, we can say with confidence that we have designed a process that works, with a technology that’s accessible. And once we do that, we can start to consider the implications of virtual technologies on communities more generally, specifically, how the product of mixed-reality deliberation (the virtual sketches produced) can be meaningful in their own right.