Civic Engagement and Second Life
As city governments explore their role in burgeoning virtual environments, they should see the creation of engaged and active civic groups as primary to their mission. We recently spoke to a reporter from the Boston Globe, who, after getting wind of the proposed project, was hoping to report that the city was moving into Second Life. When we told him that we weren’t interested in getting people to move into virtual space and that we were going to use the tool to help people become more engaged in physical space, he seemed a bit disappointed. I mention this because it demonstrates that virtual environments are still largely powered by their “neat-o” factor. And while this might be an acceptable motivation for business implementation, city governments have to resist this temptation. The role of government in virtual worlds should be to establish public spaces for citizen use. This does not mean that cities should just buy an island in Second Life and let people put stuff there. Good public spaces are not empty spaces; they are structured and programmed to engage individuals and groups without putting extralegal limitations on behaviors and actions. Governments can use virtual worlds to create such spaces.
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