Hub2 – Entering the Design Phase

SL platforms

For the last four weeks, we’ve been doing some general thinking about how cities, digital networks and virtual worlds might fit together. We’ve talked about the relationship between play and urban spatial practice, and we’ve pondered the general success of the spaces we daily occupy in the city of Boston. Everyone in my class is going to focus on Government Center – the rather unimpressive public space that sits in the city’s center. But, in accordance with program’s methodology, we needed to divide the participants into organic groups. They needed to congeal around certain issues about which they care strongly.

To address this, we created six platforms in Second Life, each with a unique label (play, control, collaboration, dialogue, conflict resolution, and expression). The participants went to the platform that best described their vision for the space. Their avatars assembled and had conversations, and then they went to other platforms to have different conversations. As a means of breaking a large group into smaller groups, I found the process to be absolutely successful. I was impressed with the targeted nature of the dialogue and the spirited debate that ensued. The hour-long exercise resulted in a fairly strong identity for three groups – expression, play, and collaboration.

The discussion will continue in a forum for the next several days, but we hope to have the groups finalized by next week.

About egordon

This blog documents my research on the growing importance of location, place and space in networked social media. I'm an assistant professor of new media at Emerson College in Boston. Colin Rhinesmith, a graduate student at Emerson, is a major contributor to this blog.
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