3-D Worlds for Land Use Planning

Holly St. Clair writes about the Participatory Chinatown project in an article for the American Planning Association newsletter.  In explaining what PC will do for the planning process, she says:

The emphasis is not just on the computer simulation, but rather on the conversations and learning or rather deliberation that happens in between gaming sessions. Participants are facing each other playing navigating their avatars through quests. The 3-D virtual environment augments the deliberation with additional information, tracking decisions impacts and results of decisions and helping to participants experience the space.  These new 3-D virtual environments are fun but not frivolous. They can help create an understanding grounded in experience and create a common ground for to continue conversations. These virtual works can help participants understand complex urban issues by literally walking in someone elses shoes.

The full article is available here.

About egordon

This blog documents my research on the growing importance of location, place and space in networked social media. I'm an assistant professor of new media at Emerson College in Boston. Colin Rhinesmith, a graduate student at Emerson, is a major contributor to this blog.
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