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Entries Tagged as 'augmented_place'

Relationship model of e-government

I’ve been thinking about how we might begin to think about relationship model versus transaction model when it comes to digitally augmented government.  In most configuations of e-government there is a choice between open dialog and collective decision making.  This leaves two options: unstructured talk and structured input.  It would seem that there is something […]

Categories: placeofmedia · citygovernment · hub2 · civic_engagement · augmented_place

Mixed Realities Symposium

This Friday, February 8, I will be leading a panel discussion at the Mixed Realities symposium at Emerson College. The panel is titled “Immersion, Presence and Place.” Participants include John (Craig) Freeman, Usman Haque (via Second Life), Pierre Proske (via Second Life), Michael Takeo Magruder, Drew Baker, and David Steele. Each of […]

Categories: augmented_place · back-channels · mixed_reality · digital art · second life

Situated Technologies

The reception for the new Situated Technologies pamphlet series is taking place this Friday at the Urban Center in New York City. I really wish I could be there, but with the end of the semester fast approaching, I won’t be able to get away. This looks to be an amazing pamphlet series […]

Categories: placeofmedia · iDC · augmented_place · mixed_reality · mediated urbanism · mobility · cities · ubiquitous computing

Reality: To Augment or Mix?

One of the things I’ve been struggling with lately is the premise that the addition of the virtual onto individual consciousness somehow alters that consciousness such that it cannot integrate the virtual into its horizon. Let me try putting it another way: when we interact with screens, we are simply experiencing reality within some […]

Categories: placeofmedia · SecondLife · augmented_place · mixed_reality

Digital Lyceum

My colleague, John Craig Freeman, and I recently received funding from the NEH (as part of their digital humanities start-up program) to work on a project entitled “The Digital Lyceum.” This project explores the virtual architecture of the live humanities event. In other words, we’re interested in identifying how back-channels (from virtual worlds […]

Categories: placeofmedia · augmented_place · NEH · back-channels