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Entries Tagged as 'hub2'

Augmented Deliberation

The central premise of the Participatory Chinatown project is the staging of what we call “augmented deliberation.”  We introduce augmented deliberation as a possible design solution that addresses uniquely difficult contexts where deliberation is complicated by one or many external factors, including language barriers, power differentials, visualization and challenges with communicating professional […]

Categories: boston · hub2 · civic_engagement · net-locality · cities

3-D Worlds for Land Use Planning

Holly St. Clair writes about the Participatory Chinatown project in an article for the American Planning Association newsletter.  In explaining what PC will do for the planning process, she says:
The emphasis is not just on the computer simulation, but rather on the conversations and learning or rather deliberation that happens in between gaming sessions. Participants […]

Categories: placeofmedia · boston · hub2 · civic_engagement · mediated urbanism · cities

Immersive Planning

Methods of engaging communities in urban planning decisions have remained relatively stagnant. Groups of people are assembled into community centers, school cafeterias, and libraries and are asked to provide input on the professional discourse of architects and planners. They are shown drawings, computer generated renderings, even 3D models and are then “listened to” as a […]

Categories: placeofmedia · games · hub2 · civic_engagement · mediated urbanism · cities · geography

Creating Empathy Through Role Play

We’ve made some good progress on the Participatory Chinatown (PC) project.   Building off of the first iteration of Hub2, PC will continue with the focus on creating platforms for “augmented deliberation,” but it will do so by more thoroughly exploring the power of role play in people’s ability to understand urban issues.  In the past […]

Categories: boston · games · hub2 · civic_engagement · net-locality · mediated urbanism · cities

Stepping Into Virtual Worlds

This should be an interesting discussion about out-of-the-ordinary applications of virtual world technologies.  I will have the opportunity to speak about Hub2 along with John Lester from Linden Lab and Drew Harry from MIT’s Media Lab.  It’s happening May 1 from 6-7:30 at the MIT Museum.

Categories: placeofmedia · boston · hub2 · net-locality · mediated urbanism

Relationship model of e-government

I’ve been thinking about how we might begin to think about relationship model versus transaction model when it comes to digitally augmented government.  In most configuations of e-government there is a choice between open dialog and collective decision making.  This leaves two options: unstructured talk and structured input.  It would seem that there is something […]

Categories: placeofmedia · citygovernment · hub2 · civic_engagement · augmented_place

Mixed Reality Deliberation

The goal of Hub2 is to introduce a deliberative process into community meetings that currently does not exist. Who do this by integrating Second Life into the existing community process. We believe that the affordances of the tool and the specifics of the practice we built around it, we are adding the following:

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Categories: placeofmedia · boston · citygovernment · SecondLife · hub2 · gene_koo · civic_engagement · net-locality · mixed_reality · mediated urbanism · cities

Hub2 Works With Harvard

For the last several weeks, Hub2 has been working on a project in the Allston neighborhood of Boston. With full support from the Boston Redevelopment Authority (BRA) and funding from Harvard’s Allston Development Group, we have begun work on the community input process around Library Park. Our mission is to augment the […]

Categories: placeofmedia · boston · citygovernment · SecondLife · hub2 · gene_koo · civic_engagement · mixed_reality

Hub2 on Smart City

This week, I was interviewed by Carol Colletta of Smart City Radio to discuss Hub2.  You can listen to the radio program here.

Categories: boston · citygovernment · hub2 · civic_engagement · Community_Informatics · cities

The Geography of Virtual Worlds

I’m editing a special issue of the journal Space and Culture on the “Geography of Virtual Worlds.” Here’s a draft of the introduction. It’s still in process, but it might give some sense of what I think will be a very interesting issue.
This evening I am home in front of the fireplace, chatting […]

Categories: placeofmedia · SecondLife · games · hub2 · article ideas · second life · geography