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- Why Massachusetts is the Best State in the Union via @slate
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Category Archives: hub2
Participatory Chinatown Launches
Participatory Chinatown launched on May 3 in Boston’s Chinatown. It’s a 3-D interactive game designed to augment the traditional community meeting. Instead of the traditional model of people responding to a powerpoint presentation about the neighborhood, participants in this meeting … Continue reading
Posted in boston, civic_engagement, hub2, placeofmedia
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Civic Multitasking
Local civic engagement is an outcome of local attention. When people engage in their neighborhoods they are paying attention to their neighborhoods amidst the myriad other things to which they could be paying attention. They are stopping to engage in … Continue reading
Posted in augmented_place, boston, hub2, mediated urbanism, net-locality, placeofmedia
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Augmented Deliberation
The central premise of the Participatory Chinatown project is the staging of what we call “augmented deliberation.” We introduce augmented deliberation as a possible design solution that addresses uniquely difficult contexts where deliberation is complicated by one or many external … Continue reading
Posted in boston, cities, civic_engagement, hub2, net-locality
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3-D Worlds for Land Use Planning
Holly St. Clair writes about the Participatory Chinatown project in an article for the American Planning Association newsletter. In explaining what PC will do for the planning process, she says: The emphasis is not just on the computer simulation, but … Continue reading
Posted in boston, cities, civic_engagement, hub2, mediated urbanism, placeofmedia
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Immersive Planning
Methods of engaging communities in urban planning decisions have remained relatively stagnant. Groups of people are assembled into community centers, school cafeterias, and libraries and are asked to provide input on the professional discourse of architects and planners. They are … Continue reading
Posted in cities, civic_engagement, games, geography, hub2, mediated urbanism, placeofmedia
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Creating Empathy Through Role Play
We’ve made some good progress on the Participatory Chinatown (PC) project. Building off of the first iteration of Hub2, PC will continue with the focus on creating platforms for “augmented deliberation,” but it will do so by more thoroughly exploring … Continue reading
Posted in boston, cities, civic_engagement, games, hub2, mediated urbanism, net-locality
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Stepping Into Virtual Worlds
This should be an interesting discussion about out-of-the-ordinary applications of virtual world technologies. I will have the opportunity to speak about Hub2 along with John Lester from Linden Lab and Drew Harry from MIT’s Media Lab. It’s happening May 1 … Continue reading
Posted in boston, hub2, mediated urbanism, net-locality, placeofmedia
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Relationship model of e-government
I’ve been thinking about how we might begin to think about relationship model versus transaction model when it comes to digitally augmented government. In most configuations of e-government there is a choice between open dialog and collective decision making. This … Continue reading
Posted in augmented_place, citygovernment, civic_engagement, hub2, placeofmedia
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Mixed Reality Deliberation
The goal of Hub2 is to introduce a deliberative process into community meetings that currently does not exist. Who do this by integrating Second Life into the existing community process. We believe that the affordances of the tool and the … Continue reading
Hub2 Works With Harvard
For the last several weeks, Hub2 has been working on a project in the Allston neighborhood of Boston. With full support from the Boston Redevelopment Authority (BRA) and funding from Harvard’s Allston Development Group, we have begun work on the … Continue reading
Posted in boston, citygovernment, civic_engagement, gene_koo, hub2, mixed_reality, placeofmedia, SecondLife
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