Twitter
- Why Massachusetts is the Best State in the Union via @slate
http://t.co/JQyt0N4J2012/05/17 08:31 - This reflects the enduring importance of location.
http://t.co/KKDqT6fI2012/05/16 08:14 - Joi Ito on the next 100 years of technology
http://t.co/iMDygZlT2012/05/14 11:17 - New Brazilian Portal made by citizens
http://t.co/cTkvsmjy,2012/05/10 10:16 - Would a Game Get You Involved in Planning Your City? #Detroit247
http://t.co/WW4I6eVh2012/05/09 09:21
boston, ma- Why Massachusetts is the Best State in the Union via @slate
Topics
Category Archives: mediated urbanism
Civic Multitasking
Local civic engagement is an outcome of local attention. When people engage in their neighborhoods they are paying attention to their neighborhoods amidst the myriad other things to which they could be paying attention. They are stopping to engage in … Continue reading
Posted in augmented_place, boston, hub2, mediated urbanism, net-locality, placeofmedia
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3-D Worlds for Land Use Planning
Holly St. Clair writes about the Participatory Chinatown project in an article for the American Planning Association newsletter. In explaining what PC will do for the planning process, she says: The emphasis is not just on the computer simulation, but … Continue reading
Posted in boston, cities, civic_engagement, hub2, mediated urbanism, placeofmedia
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Immersive Planning
Methods of engaging communities in urban planning decisions have remained relatively stagnant. Groups of people are assembled into community centers, school cafeterias, and libraries and are asked to provide input on the professional discourse of architects and planners. They are … Continue reading
Posted in cities, civic_engagement, games, geography, hub2, mediated urbanism, placeofmedia
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Creating Empathy Through Role Play
We’ve made some good progress on the Participatory Chinatown (PC) project. Building off of the first iteration of Hub2, PC will continue with the focus on creating platforms for “augmented deliberation,” but it will do so by more thoroughly exploring … Continue reading
Posted in boston, cities, civic_engagement, games, hub2, mediated urbanism, net-locality
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Urban Spectator
Here’s the cover of my book. It’s finally going to come out, even though it’s still months away. The book looks at something I call possessive spectatorship in the American city, a way of looking that doubles as a kind … Continue reading
Posted in cities, geography, mediated urbanism, place, placeofmedia
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Paying Attention to the Local
While new mobile technologies are often characterized as distractions from the world around us – just consider the outcry over train operators texting while driving – they are, in fact, technologies of attention. They get us to pay attention to … Continue reading
Posted in cities, geography, mediated urbanism, mobility, net-locality, placeofmedia
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Stepping Into Virtual Worlds
This should be an interesting discussion about out-of-the-ordinary applications of virtual world technologies. I will have the opportunity to speak about Hub2 along with John Lester from Linden Lab and Drew Harry from MIT’s Media Lab. It’s happening May 1 … Continue reading
Posted in boston, hub2, mediated urbanism, net-locality, placeofmedia
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Mixed Reality Deliberation
The goal of Hub2 is to introduce a deliberative process into community meetings that currently does not exist. Who do this by integrating Second Life into the existing community process. We believe that the affordances of the tool and the … Continue reading
Digital Birmingham
The City of Birmingham, UK is working on a significant transformation in image. As it is described on the Digital Birmingham site, the city seeks to transform its industrial past into a digital future. The initiative seeks to tie together … Continue reading
Posted in cities, city, citygovernment, mediated urbanism, placeofmedia, SecondLife
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Located Publicity
It has been some time since I posted to my blog. This is primarily because I found myself quite busy working on my new book, whose title has changed to “Location Matters,” with some snappy subtitle to bring it all … Continue reading