Category Archives: net-locality

Six Principles of Designing for Engagement

p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0in 0in 4pt; text-align: justify; font-size: 10pt; font-family: “Times New Roman”; }div.Section1 { page: Section1; } Designing for local engagement within the context of net locality is a multi-faceted process.  Building systems of interaction that … Continue reading

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Community PlanIt

While it has been announced in a number of forums, I have not yet written about the Engagement Game Lab on this blog.  In August 2010, the Engagement Game Lab was born as a virtual research organization at Emerson College. … Continue reading

Posted in cities, civic_engagement, Community_Informatics, mobility, net-locality, placeofmedia | 1 Comment

Civic Multitasking

Local civic engagement is an outcome of local attention.  When people engage in their neighborhoods they are paying attention to their neighborhoods amidst the myriad other things to which they could be paying attention.  They are stopping to engage in … Continue reading

Posted in augmented_place, boston, hub2, mediated urbanism, net-locality, placeofmedia | 1 Comment

Augmented Deliberation

The central premise of the Participatory Chinatown project is the staging of what we call “augmented deliberation.”  We introduce augmented deliberation as a possible design solution that addresses uniquely difficult contexts where deliberation is complicated by one or many external … Continue reading

Posted in boston, cities, civic_engagement, hub2, net-locality | 1 Comment

Creating Empathy Through Role Play

We’ve made some good progress on the Participatory Chinatown (PC) project.   Building off of the first iteration of Hub2, PC will continue with the focus on creating platforms for “augmented deliberation,” but it will do so by more thoroughly exploring … Continue reading

Posted in boston, cities, civic_engagement, games, hub2, mediated urbanism, net-locality | 1 Comment

Paying Attention to the Local

While new mobile technologies are often characterized as distractions from the world around us – just consider the outcry over train operators texting while driving – they are, in fact, technologies of attention.  They get us to pay attention to … Continue reading

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Stepping Into Virtual Worlds

This should be an interesting discussion about out-of-the-ordinary applications of virtual world technologies.  I will have the opportunity to speak about Hub2 along with John Lester from Linden Lab and Drew Harry from MIT’s Media Lab.  It’s happening May 1 … Continue reading

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Network Locality Article

My article on Network Locality has finally appeared in the journal First Monday.   Hey, and it’s free and online.  Go figure.  Academic papers that people can actually read.

Posted in cities, Community_Informatics, net-locality, placeofmedia | 2 Comments

Mixed Reality Deliberation

The goal of Hub2 is to introduce a deliberative process into community meetings that currently does not exist. Who do this by integrating Second Life into the existing community process. We believe that the affordances of the tool and the … Continue reading

Posted in boston, cities, citygovernment, civic_engagement, gene_koo, hub2, mediated urbanism, mixed_reality, net-locality, placeofmedia, SecondLife | Leave a comment

Located Publicity

It has been some time since I posted to my blog. This is primarily because I found myself quite busy working on my new book, whose title has changed to “Location Matters,” with some snappy subtitle to bring it all … Continue reading

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