Twitter
- Why Massachusetts is the Best State in the Union via @slate
http://t.co/JQyt0N4J2012/05/17 08:31 - This reflects the enduring importance of location.
http://t.co/KKDqT6fI2012/05/16 08:14 - Joi Ito on the next 100 years of technology
http://t.co/iMDygZlT2012/05/14 11:17 - New Brazilian Portal made by citizens
http://t.co/cTkvsmjy,2012/05/10 10:16 - Would a Game Get You Involved in Planning Your City? #Detroit247
http://t.co/WW4I6eVh2012/05/09 09:21
boston, ma- Why Massachusetts is the Best State in the Union via @slate
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Category Archives: net-locality
Six Principles of Designing for Engagement
p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0in 0in 4pt; text-align: justify; font-size: 10pt; font-family: “Times New Roman”; }div.Section1 { page: Section1; } Designing for local engagement within the context of net locality is a multi-faceted process. Building systems of interaction that … Continue reading
Community PlanIt
While it has been announced in a number of forums, I have not yet written about the Engagement Game Lab on this blog. In August 2010, the Engagement Game Lab was born as a virtual research organization at Emerson College. … Continue reading
Posted in cities, civic_engagement, Community_Informatics, mobility, net-locality, placeofmedia
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Civic Multitasking
Local civic engagement is an outcome of local attention. When people engage in their neighborhoods they are paying attention to their neighborhoods amidst the myriad other things to which they could be paying attention. They are stopping to engage in … Continue reading
Posted in augmented_place, boston, hub2, mediated urbanism, net-locality, placeofmedia
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Augmented Deliberation
The central premise of the Participatory Chinatown project is the staging of what we call “augmented deliberation.” We introduce augmented deliberation as a possible design solution that addresses uniquely difficult contexts where deliberation is complicated by one or many external … Continue reading
Posted in boston, cities, civic_engagement, hub2, net-locality
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Creating Empathy Through Role Play
We’ve made some good progress on the Participatory Chinatown (PC) project. Building off of the first iteration of Hub2, PC will continue with the focus on creating platforms for “augmented deliberation,” but it will do so by more thoroughly exploring … Continue reading
Posted in boston, cities, civic_engagement, games, hub2, mediated urbanism, net-locality
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Paying Attention to the Local
While new mobile technologies are often characterized as distractions from the world around us – just consider the outcry over train operators texting while driving – they are, in fact, technologies of attention. They get us to pay attention to … Continue reading
Posted in cities, geography, mediated urbanism, mobility, net-locality, placeofmedia
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Stepping Into Virtual Worlds
This should be an interesting discussion about out-of-the-ordinary applications of virtual world technologies. I will have the opportunity to speak about Hub2 along with John Lester from Linden Lab and Drew Harry from MIT’s Media Lab. It’s happening May 1 … Continue reading
Posted in boston, hub2, mediated urbanism, net-locality, placeofmedia
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Network Locality Article
My article on Network Locality has finally appeared in the journal First Monday. Hey, and it’s free and online. Go figure. Academic papers that people can actually read.
Posted in cities, Community_Informatics, net-locality, placeofmedia
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Mixed Reality Deliberation
The goal of Hub2 is to introduce a deliberative process into community meetings that currently does not exist. Who do this by integrating Second Life into the existing community process. We believe that the affordances of the tool and the … Continue reading
Located Publicity
It has been some time since I posted to my blog. This is primarily because I found myself quite busy working on my new book, whose title has changed to “Location Matters,” with some snappy subtitle to bring it all … Continue reading