Category Archives: play

Experience is Trying

In thinking about the game design work we are doing, I have previously made the distinction between participation and engagement.  Loosely, I have defined engagement as sustained attention to a driver of participation.  And I have made the argument that … Continue reading

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More Thoughts on Net-Locality

Allen Smith, who works for WHERE, contacted me about my last post with an interesting corrective: “I always thought about recent phone technology as allowing the internet to come out into the world and overlay it with information, I never … Continue reading

Posted in city, net-locality, phones, placeofmedia, play | 2 Comments

Location widgets

Location is the next frontier in computing. The company uLocate has announced a competition for developers to make location-based widgets. uLocate’s new location-widget feature, called simply Where, is essentially a collection of little programs that mash-up data from the Internet … Continue reading

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Hub2

Despite the fact that the Boston Globe has declared that the city has plans for a full virtual conversion in Second Life, the truth of the matter is its goals are much more modest. Together with my colleage Gene Koo, … Continue reading

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Beyond Play

I just finished reading Thomas Malaby’s essay, “Beyond Play: a New Approach to Games” from Games and Culture  (vol. 2, no. 2, April 2007).  It’s a very insightful essay about the relationship between game, play and everyday life. He makes … Continue reading

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