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<channel>
	<title>The Place of Social Media</title>
	<link>http://placeofsocialmedia.com/blog</link>
	<description>How Networks Think Globally and Act Locally</description>
	<pubDate>Thu, 14 Aug 2008 15:39:20 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.1</generator>
	<language>en</language>
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		<title>Mixed Reality Deliberation</title>
		<link>http://placeofsocialmedia.com/blog/2008/08/14/mixed-reality-deliberation/</link>
		<comments>http://placeofsocialmedia.com/blog/2008/08/14/mixed-reality-deliberation/#comments</comments>
		<pubDate>Thu, 14 Aug 2008 15:37:57 +0000</pubDate>
		<dc:creator>egordon</dc:creator>
		
		<category><![CDATA[placeofmedia]]></category>

		<category><![CDATA[boston]]></category>

		<category><![CDATA[citygovernment]]></category>

		<category><![CDATA[SecondLife]]></category>

		<category><![CDATA[hub2]]></category>

		<category><![CDATA[gene_koo]]></category>

		<category><![CDATA[civic_engagement]]></category>

		<category><![CDATA[net-locality]]></category>

		<category><![CDATA[mixed_reality]]></category>

		<category><![CDATA[mediated urbanism]]></category>

		<category><![CDATA[cities]]></category>

		<guid isPermaLink="false">http://placeofsocialmedia.com/blog/2008/08/14/mixed-reality-deliberation/</guid>
		<description><![CDATA[The goal of Hub2 is to introduce a deliberative process into community meetings that currently does not exist.  Who do this by integrating Second Life into the existing community process.  We believe that the affordances of the tool and the specifics of the practice we built around it, we are adding the following:

 [...]]]></description>
			<content:encoded><![CDATA[<p>The goal of Hub2 is to introduce a deliberative process into community meetings that currently does not exist.  Who do this by integrating <em>Second Life </em>into the existing community process.  We believe that the affordances of the tool and the specifics of the practice we built around it, we are adding the following:</p>
<ul>
<li> collaboration - allowing a group of people with a shared interest in a space collaborate with one another to create a product (in our case, this is a &#8220;virtual sketch&#8221; of the proposed park).</li>
<li>evaluation - allowing that same group to evaluate their own work, and their own experiences (facilitated by their avatars), instead of simply responding to often confusing plans or architectural diagrams.</li>
<li>understanding through experience - by turning abstract concept drawings into &#8220;concrete&#8221; representations, people have a better chance of making sense of complex spatial dynamics or urban planning principals.</li>
</ul>
<p>As we continue to conduct these community workshops, and continue to adapt our process to the pecularities of the design process, we are realizing that our main purpose is to help the group most productively realize their role as community informant.  The city, the developers and the designers come to the community for input, and unless a deliberative process is put in place, that input gathering can be quite shallow.  Currently, communities are forced to respond to a problem or a proposal with limited knowledge and limited information.</p>
<p>We&#8217;re watching our every move and assessing whether or not this &#8220;mixed-reality deliberation&#8221; is in fact working.  Based on our current observations, we can say that it is working, even though we are constantly pushed up against the limits of the technology <em>and</em> the political realities of any development project.   We hope that by the end of this summer, we can say with confidence that we have designed a process that works, with a technology that&#8217;s accessible.  And once we do that, we can start to consider the implications of virtual technologies on communities more generally, specifically, how the product of mixed-reality deliberation (the virtual sketches produced) can be meaningful in their own right.</p>
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		<item>
		<title>Digital Birmingham</title>
		<link>http://placeofsocialmedia.com/blog/2008/08/13/digital-birmingham/</link>
		<comments>http://placeofsocialmedia.com/blog/2008/08/13/digital-birmingham/#comments</comments>
		<pubDate>Wed, 13 Aug 2008 20:18:49 +0000</pubDate>
		<dc:creator>egordon</dc:creator>
		
		<category><![CDATA[placeofmedia]]></category>

		<category><![CDATA[citygovernment]]></category>

		<category><![CDATA[SecondLife]]></category>

		<category><![CDATA[city]]></category>

		<category><![CDATA[mediated urbanism]]></category>

		<category><![CDATA[cities]]></category>

		<guid isPermaLink="false">http://placeofsocialmedia.com/blog/2008/08/13/digital-birmingham/</guid>
		<description><![CDATA[
The City of Birmingham, UK is working on a significant transformation in image.  As it is described on the Digital Birmingham site, the city seeks to transform its industrial past into a digital future.  The initiative seeks to tie together all the digital efforts in the city into one portal.  Wi-fi initiatives, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.digitalbirmingham.co.uk/images/header_01.gif" align="top" height="130" width="576" /></p>
<p>The City of Birmingham, UK is working on a significant transformation in image.  As it is described on the <a href="http://www.digitalbirmingham.co.uk/">Digital Birmingham</a> site, the city seeks to transform its industrial past into a digital future.  The initiative seeks to tie together all the digital efforts in the city into one portal.  Wi-fi initiatives, coupled with resources on online safety, digital film exhibitions, and conferences, are all aggregated through Digital Birmingham.  While much of this effort is directed toward PR and tourism, there are other pieces that are legitimately pushing the envelope of participation and transparency in city government.  Even those pieces, ironically, that are directed towards PR and tourism.</p>
<p>The <a href="http://www.digitalbirmingham.co.uk/content.php?uid=virtual">Virtual Birmingham</a> initiative is a good example of this.  Spearheaded by the company <a href="http://www.daden.co.uk/">Daden Limited</a>, this initiative is &#8220;leading discussions with partners on how Birmingham can be represented and promoted in a 3D virtual environment such as Second Life that would address specific needs from the visitor economy, attracting inward investment and putting Birmingham ‘on the map’.&#8221; The results, thus far, are some incredibly interesting designs in Second Life that integrate Google Maps with the virtual environment.  The goal here is to make the map immersive - clicking on places and then walking your avatar through them.  Currently, in what&#8217;s called a &#8220;briefing center,&#8221; avatars can walk on the map, bring up wikipedia, BBC or CNN newsfeeds, represented by familiar Google placemarkers.  When I spoke with David Daden about the project, he expressed interest in turning it into a planning tool - fleshing out the entire map with virtual models to reflect the city&#8217;s various uses.</p>
<p>The possibilities here are quite exciting, although I don&#8217;t know in what direction the city intends to take this.  One could imagine that the Second Life map could function as a portal into a deep urban database, that includes civic information as well as social information.  Using the map as the anchor for virtual designs is exactly the right way to go.  However, it will take a lot of convincing to get cities to invest in the virtual technologies for the enhancement of their own citizens, as on the surface it appears that the primary use is as spectacle or immersive representation.</p>
<p>That said, my hat&#8217;s off to Birmingham, a city that is taking more of a chance than any other I can think of.  Certainly, Boston has a ways to go before it adopts virtual (let alone digital) technologies with such enthusiasm.</p>
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		<title>Hub2 Works With Harvard</title>
		<link>http://placeofsocialmedia.com/blog/2008/08/07/hub2-takes-on-harvard/</link>
		<comments>http://placeofsocialmedia.com/blog/2008/08/07/hub2-takes-on-harvard/#comments</comments>
		<pubDate>Thu, 07 Aug 2008 18:32:43 +0000</pubDate>
		<dc:creator>egordon</dc:creator>
		
		<category><![CDATA[placeofmedia]]></category>

		<category><![CDATA[boston]]></category>

		<category><![CDATA[citygovernment]]></category>

		<category><![CDATA[SecondLife]]></category>

		<category><![CDATA[hub2]]></category>

		<category><![CDATA[gene_koo]]></category>

		<category><![CDATA[civic_engagement]]></category>

		<category><![CDATA[mixed_reality]]></category>

		<guid isPermaLink="false">http://placeofsocialmedia.com/blog/2008/08/07/hub2-takes-on-harvard/</guid>
		<description><![CDATA[For the last several weeks, Hub2 has been working on a project in the Allston neighborhood of Boston.  With full support from the Boston Redevelopment Authority (BRA) and funding from Harvard&#8217;s Allston Development Group, we have begun work on the community input process around Library Park.   Our mission is to augment the [...]]]></description>
			<content:encoded><![CDATA[<p>For the last several weeks, <a href="http://hub2.org">Hub2</a> has been working on a project in the Allston neighborhood of Boston.  With full support from the <a href="http://www.cityofboston.gov/bra/" title="BRA">Boston Redevelopment Authority</a> (BRA) and funding from Harvard&#8217;s <a href="http://www.allston.harvard.edu/vision/vision.htm">Allston Development Group</a>, we have begun work on the community input process around Library Park.   Our mission is to augment the methods through which communities deliberate over local issues by making new virtual tools available to them.  In short, we are conducting workshops where fifteen members of the community are given laptops and assemble around a projection screen.  Our team runs them through a two-hour process, at the end of which they have a community sketch.  This does two things: it equals the participatory playing field by integrating a non-verbal game space into the traditional public forum, and it allows the community to produce something instead of just respond to something, which leads to much more informed commentary because they are responding to their own work instead of architectural plans.</p>
<p>In addition to these formal workshops, we also have community drop-in hours at a community space Harvard is providing.  We have invited the community to come in to a less formal setting to explore the virtual space, add their comments and discuss the issues.  This could be done at home by accessing Second Life, but we are working with the assumption that no one is capable or has the desire to access Second Life from home.  These drop-in hours are staffed by local teenagers, who have been trained in Second Life and have become experts in local issues.</p>
<p>We aim for Hub2 to change the conditions of community engagement.  We strive for a different kind of openness and deliberation, and we aim to use the best tools to make that happen.  We are currently using Second Life, but we are not committed to a single platform. We are committed to a process that will inevitably adapt as new tools come online.</p>
<p><strong>What&#8217;s next for Hub2?</strong></p>
<p>We are funded through the beginning of September on this Harvard project.  We are studying everything about this process, from the nature of community engagement to the tangled web of politics in the back offices to the apprehension on the part of the architects and the developers to receive more feedback from the community.  We hope that through this process, we can develop sustainable models for mixed reality deliberation and for integrating new tools into established practices.</p>
<p>It seems like the BRA continues to support our work.  As such, we&#8217;re hoping to get ourselves another project in the city of Boston to sustain our activities through the coming year.</p>
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		<item>
		<title>Located Publicity</title>
		<link>http://placeofsocialmedia.com/blog/2008/07/25/located-publicity/</link>
		<comments>http://placeofsocialmedia.com/blog/2008/07/25/located-publicity/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 14:16:35 +0000</pubDate>
		<dc:creator>egordon</dc:creator>
		
		<category><![CDATA[placeofmedia]]></category>

		<category><![CDATA[citygovernment]]></category>

		<category><![CDATA[civic_engagement]]></category>

		<category><![CDATA[net-locality]]></category>

		<category><![CDATA[mediated urbanism]]></category>

		<category><![CDATA[mobility]]></category>

		<category><![CDATA[cities]]></category>

		<guid isPermaLink="false">http://placeofsocialmedia.com/blog/2008/07/25/located-publicity/</guid>
		<description><![CDATA[
It has been some time since I posted to my blog.  This is primarily because I found myself quite busy working on my new book, whose title has changed to &#8220;Location Matters,&#8221; with some snappy subtitle to bring it all home.  What follows is a section from chapter two that describes the concept [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://images.apple.com/mobileme/images/overview_hero20080702.jpg" align="top" height="147" width="413" /></p>
<p>It has been some time since I posted to my blog.  This is primarily because I found myself quite busy working on my new book, whose title has changed to &#8220;Location Matters,&#8221; with some snappy subtitle to bring it all home.  What follows is a section from chapter two that describes the concept of located publicity, which is a reversal and adaptation of Raymond Williams well known designation of &#8220;mobile privatization.&#8221;</p>
<p>Commonly, location aware technologies are associated with mobility or mobile computing.  While this association makes good sense, there remains an important distinction.  Location aware technologies enable people to be mobile, but mobility, in this sense, is a byproduct of locatedness.  Mobility refers to the practice of “computing on the go,” of accessing one’s information regardless of where one is.  But this practice is obviously contingent on the ability of a device to be located and connected to a network.  Device location is a prerequisite for device mobility; both of which inform the cultural expectation of locatedness.  I can only be located if I can locate my data from wherever I am.  This may seem like a subtle distinction, but it is actually quite important.  Thinking of contemporary digital culture as mobile culture takes away from the more significant effects of location culture.  “Computing on the go” is really “computing on the map.”  As Ezra Goldman points out, “people are likely as mobile today as they ever were.  What’s different is that we’re more accessible and connected when we do move around” (2007, 13).  By studying practices of college students and young professionals, Goldman concluded that people do most of their work in one place – whether home or office, and cafés and parks in some rare circumstances.  So while “mobile computing” has not yet resulted in mobile work places, it has resulted in a freedom to choose where one will find a connection.  The feeling of being connected, more so than the feeling of being mobile, provides the necessary context from which to be productive, both in terms of work and social life.</p>
<p>But in some respects, connectivity works against the freedom implied by mobility.  Connection tethers us to information, tangles us in a web, whereas mobility frees us from stagnation, liberates us from social norms.  This is precisely why mobility is the industry’s moniker of choice for describing these trends.  Indeed, the promise of mobile computing is social freedom, even though in practical terms it ties us to work, family and social life in inconceivable ways (2007, 69).  As Paul Saffo, the director for the Institute of the Future observed in 1993,  “Heaven is the anytime office.  Hell is the everywhere, everytime office” (qtd. in Goldman 2007, 14). So in Summer 2008, when Apple announced an update to its .mac functionality it is no surprise they chose the name MobileMe.  Apple has appropriated the appeal of mobility to describe its back-up and synchronization services.  “Your Desktop Anywhere” is the slogan.  (Notice they do not say “Your Desktop Everywhere.”)  MobileMe pushes everything up to a web cloud to enable the rapid synchronization of all Apple devices, promising absolute seamlessness between computer contexts – or, in marketing terms, absolute mobility.<br />
The cultural power of mobility that we see exercised in Apple’s new product is not isolated to handheld devices or cloud computing.  Raymond Williams, writing about television in the 1970s coined the term “mobile privatization” to talk about the troubling aspects of mobility.   “At most active social levels,” Williams claimed, “people are increasingly living as private small-family units, or, disrupting even that, as private and deliberately self-enclosed individuals, while at the same time there is a quite unprecedented mobility of such restricted privacies&#8221; (1983, 187-189).   Williams was responding to what he understood as a new context brought about by media ubiquity.  The living room, the automobile, even the street, became privatized bubbles of media engagement.  Our constant access to broadcast media enabled and encouraged the sense that we were mobile – physically, psychologically, socially and economically.    Of course, as broadcast media has given way to networked media, Williams’ lament has been quite useful in understanding the new context of perpetual connection.  But it can also be argued that domesticity and individuality are in fact growing more distant from traditionally held understandings of privacy.  Private details must be made public for networks to be robust.  So it is no longer the case that we are dealing solely with mobile privatization, but instead, we might describe socialization within digital networks as located publicity.  We personally locate data, and are personally located by data, and we make and have made the fruits of that labor public to increase the functionality of the network.  Privacy is no longer a matter of filtering what sees in, but filtering what peers out.</p>
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		<title>Where is the Where?</title>
		<link>http://placeofsocialmedia.com/blog/2008/05/15/where-is-the-where/</link>
		<comments>http://placeofsocialmedia.com/blog/2008/05/15/where-is-the-where/#comments</comments>
		<pubDate>Thu, 15 May 2008 19:19:25 +0000</pubDate>
		<dc:creator>egordon</dc:creator>
		
		<category><![CDATA[placeofmedia]]></category>

		<category><![CDATA[net-locality]]></category>

		<category><![CDATA[mediated urbanism]]></category>

		<category><![CDATA[mobility]]></category>

		<category><![CDATA[cities]]></category>

		<category><![CDATA[web 2.0]]></category>

		<category><![CDATA[geography]]></category>

		<guid isPermaLink="false">http://placeofsocialmedia.com/blog/2008/05/15/where-is-the-where/</guid>
		<description><![CDATA[
I just got back from the O&#8217;Reilly Where 2.0 conference in Burlingame, CA this morning.  As someone who attends mostly academic conferences, it was both refreshing and disturbing to spend two days with this group.  Refreshing because the group was composed mostly of developers, interested in figuring out how to transform the emerging [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://assets.en.oreilly.com/1/event/4/where2008%20header_home3_reg.jpg" height="190" width="432" /></p>
<p>I just got back from the <a href="http://en.oreilly.com/where2008/public/content/home" title="Where 2.0" target="_blank">O&#8217;Reilly Where 2.0</a> conference in Burlingame, CA this morning.  As someone who attends mostly academic conferences, it was both refreshing and disturbing to spend two days with this group.  Refreshing because the group was composed mostly of developers, interested in figuring out how to transform the emerging possibility of location aware into a profitable business (and in some cases, productive social activism).  This translated into fast-paced presentations and a perhaps constructed sense of commonality in the group - speakers marched on stage, presented their product and marched off.  I took vigorous notes (see my del.icio.us links to the right).  But with all that incoming information, I have to say that I was slightly disappointed in the lack of dialogue that took place.  There was little effort put into backchannels - short of a meebo chatroom that was hardly used - and there was no time devoted to question and answer.  The first few talks on the first day had a few questions from the audience, and there were even microphones positioned in the audience, but by the middle of the first day, that pretense had all but dissolved.  So, why at a conference devoted to location-based social networking, was the place largely devoid of digitally enabled social networking?  It would have been nice for O&#8217;Reilly to practice what it was preaching.  Sure, we had a robust wi-fi connection throughout the event.  But come on, let us talk to one another, the people in the same space, as easily as we can talk to people in the wide open Internet!</p>
<p>While I learned a lot about what some companies are doing in the &#8220;location space,&#8221; I didn&#8217;t hear a lot about why.  I didn&#8217;t hear a lot about why location-aware computing is necessary, positive, or tranformative.  I heard a lot of, &#8220;this is uncharted territory,&#8221; but not a lot of, &#8220;this is important because&#8230;&#8221;  Let&#8217;s face it, I don&#8217;t <em>need</em> to have a network of computers aware of my location - but as a result of that awareness it just might transform my awareness of x,y and z.  Sure, I have some opinions about this subject, but I want to see the developer community engaging with these questions.  Software is not just a product, it&#8217;s a tool.  Constructed needs will decompose eventually unless they are answering something a bit more fundamental.  Location aware technology is transforming what we already do - location and place are already important to our personal and political identities.  Developers need to act in response to social practices as opposed to acting by constructing social practices to fit a market niche.  Ultimately, the market will be more receptive to the former anyway.</p>
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		<title>Urban Spectator</title>
		<link>http://placeofsocialmedia.com/blog/2008/04/28/urban-spectator/</link>
		<comments>http://placeofsocialmedia.com/blog/2008/04/28/urban-spectator/#comments</comments>
		<pubDate>Mon, 28 Apr 2008 13:13:41 +0000</pubDate>
		<dc:creator>egordon</dc:creator>
		
		<category><![CDATA[placeofmedia]]></category>

		<category><![CDATA[mediated urbanism]]></category>

		<category><![CDATA[cities]]></category>

		<category><![CDATA[geography]]></category>

		<guid isPermaLink="false">http://placeofsocialmedia.com/blog/2008/04/28/urban-spectator/</guid>
		<description><![CDATA[For the last several months, I&#8217;ve primarily been working on revising my book manuscript.  And I finally feel as though the introduction is reflective of the text.  I&#8217;m posting the first few pages here to solicit thoughts or commentary.

On the corner of 34th Street and Fifth Avenue in Manhattan, there are dozens of [...]]]></description>
			<content:encoded><![CDATA[<p>For the last several months, I&#8217;ve primarily been working on revising my book manuscript.  And I finally feel as though the introduction is reflective of the text.  I&#8217;m posting the first few pages here to solicit thoughts or commentary.</p>
<blockquote>
<blockquote><p>On the corner of 34th Street and Fifth Avenue in Manhattan, there are dozens of people looking at little screens, typing on little keyboards, with plugs extending from their ears.  Each of these people is having a different experience, customized through their personal media.  The college student with his iPod selects his music to correspond with the weather and time of day; the businessman types an address into his GPS-enabled phone to find his next meeting; and the tourist stares through her mobile phone camera to capture the Empire State Building in the distance.  Mediated by little devices, these people are shaping their experiences of the city.  Nicholas Negroponte (1995) famously noted that the world of atoms (our bodies) would no longer need to correspond to the world of bits (data) – that physical proximity would cease to be necessary for public life.  But as we can see on that street corner, the world of atoms and the world of bits come together in the city.         There is little distinction between the practices of everyday life, and the technologies that enable those practices.  The soundtrack, the map, the photograph: these artifacts of the everyday, are constructive of environments.  The practices one adopts to navigate and comprehend any space can never be seen as separate from that space.<br />
New communication technologies complicate accepted notions of urban life, including the nature and scope of public interactions and the corresponding design of the built environment.  Can one truly be engaged in public space if they are looking through a viewfinder or tapping sweet nothings with their thumbs on tiny keyboards?  Can the city, as an entity, continue to matter when digital networks enable public gathering without requiring the public to gather in physical space?  The answer to all of these questions is a resounding “yes.”  The modern American city has never been bereft of these complications – from the hand held camera at the end of the nineteenth century to the mobile phone at the end of the twentieth, the city has always been a mediated construct.  The city enters into the cultural imaginary as a hodgepodge of disconnected signifiers, often organized by the technologies that produce them.   When Kodak introduced its hand camera in 1888, it provided a tool for people to record and retain experiences through visual reproduction.  Photographers produced images and, even more importantly, possessed them and organized them to manage their memories.  Likewise, when Google introduced its mapping software in 2004, it enabled people to record and retain experiences by marking places on a map, keeping notes and connecting images.  Google Maps has been implemented as both a wayfinding tool and a personal organizing tool; through its simple interface, it serves to manage an individual’s understanding of space.  Communication technologies certainly produce new information about the world; but they also have the facility to organize that information through the literal or metaphorical storage capacity of photo albums or archives.  They provide the spectator the unique opportunity to at once experience space and possess its traces.</p>
<p>These traces, and their inherent possibilities, have substantially altered the nature of media and urban practices in the twentieth century.  I call the spectatorship structured around the desire for possessing these traces, possessive spectatorship – a way of looking that incorporates immediate experience with the desire for subsequent possession.  And while this phenomenon has had implications for the modern city in general, in this book I describe how it has been uniquely important for the American city.  What’s distinctive about the American context is the timing in which the city becomes central to the cultural imaginary. The American city grew up in parallel to the technologies that enabled its possession.  Not until the late nineteenth century, corresponding to the introduction of the handheld camera and the cinematograph, did the American city take on a meaning outside of mere urban concentration.  Prior to that time, while cities were of course present in America, they did not present themselves as unique constructs.  I argue that emerging media practices transformed urban practices by naturalizing the notion that individual spectators could not only see the city, but also possess it.  And most importantly, I argue that this spectatorship altered the material shape of the city as urban plans were drafted to meet the expectations of a spectator eager to take control of the city’s assembly.</p></blockquote>
</blockquote>
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		<title>Hub2 on Smart City</title>
		<link>http://placeofsocialmedia.com/blog/2008/04/05/hub2-on-smart-city/</link>
		<comments>http://placeofsocialmedia.com/blog/2008/04/05/hub2-on-smart-city/#comments</comments>
		<pubDate>Sat, 05 Apr 2008 16:51:28 +0000</pubDate>
		<dc:creator>egordon</dc:creator>
		
		<category><![CDATA[boston]]></category>

		<category><![CDATA[citygovernment]]></category>

		<category><![CDATA[hub2]]></category>

		<category><![CDATA[civic_engagement]]></category>

		<category><![CDATA[Community_Informatics]]></category>

		<category><![CDATA[cities]]></category>

		<guid isPermaLink="false">http://placeofsocialmedia.com/blog/2008/04/05/hub2-on-smart-city/</guid>
		<description><![CDATA[
This week, I was interviewed by Carol Colletta of Smart City Radio to discuss Hub2.  You can listen to the radio program here.
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			<content:encoded><![CDATA[<p><img src="http://www.smartcityradio.com/smartcityradio/images/new-masthead/logo.gif" height="90" width="300" /></p>
<p>This week, I was interviewed by Carol Colletta of <a href="http://smartcityradio.com" title="Smart City Radio">Smart City Radio</a> to discuss <a href="http://hub2.org">Hub2</a>.  You can listen to the radio program <a href="http://smartcityradio.fluidhosting.com/2008/04-April/040308_SmartCity.mp3">here</a>.</p>
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<enclosure url='http://smartcityradio.fluidhosting.com/2008/04-April/040308_SmartCity.mp3' length='25162435' type='audio/mpeg'/>
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		<title>Urban Communication Meeting</title>
		<link>http://placeofsocialmedia.com/blog/2008/03/29/urban-communication-meeting/</link>
		<comments>http://placeofsocialmedia.com/blog/2008/03/29/urban-communication-meeting/#comments</comments>
		<pubDate>Sat, 29 Mar 2008 12:48:57 +0000</pubDate>
		<dc:creator>egordon</dc:creator>
		
		<category><![CDATA[placeofmedia]]></category>

		<category><![CDATA[citygovernment]]></category>

		<category><![CDATA[civic_engagement]]></category>

		<category><![CDATA[Community_Informatics]]></category>

		<category><![CDATA[cities]]></category>

		<category><![CDATA[place]]></category>

		<guid isPermaLink="false">http://placeofsocialmedia.com/blog/2008/03/29/urban-communication-meeting/</guid>
		<description><![CDATA[
So I&#8217;m down in DC this weekend, not for the cherry blossom festival (although the cherry blossoms are quite nice), but for a board meeting of the Urban Communications Foundation (UCF).  We&#8217;re meeting today primarily to discuss the nature of the &#8220;communicative city.&#8221;  The question is: what does it mean for a city [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.urbancommunicationfoundation.com/assets/title.gif" title="UCF Logo" alt="UCF Logo" height="56" width="351" /></p>
<p>So I&#8217;m down in DC this weekend, not for the cherry blossom festival (although the cherry blossoms are quite nice), but for a board meeting of the <a href="http://urbancommunicationfoundation.com" title="UCF">Urban Communications Foundation</a> (UCF).  We&#8217;re meeting today primarily to discuss the nature of the &#8220;communicative city.&#8221;  The question is: what does it mean for a city to excel at communication?  Digital infrastructure?  Innovative use of public spaces? Safety?  Neighborhood cohesiveness, perhaps?  The question is important because the foundation is keen on creating another framework by which to judge urban health and prosperity, beyond the typical economic factors.  Upon first blush, the concept is nebulous.  But with further contemplation, it is seems perfectly logical to insert communication in amongst issues of design, flows, and markets.  Of course, communication is implicit to those issues, but by making it explicit, it potentially foregrounds the humanness of each.  Designs, flows and markets, while operating within their own internal logics, have an external logic of communication.  There is a grammar and syntax to each.</p>
<p>So, what does this all mean?  What can an organization with a little bit of money do to alter the course of urbanism?  It can lobby local or federal governments to promote healthy communication in cities; it can fund innovative, interdisciplinary research, that can translate to policy white papers;  it can promote a certain brand of scholarship through establishing a journal or web presence.  It&#8217;s an interesting dilemma, really.  There is lots of great work being done on issues of urban communication, urban semiotics, etc., but there is a great need for an umbrella organization to mobilize that intellectual work towards real changes in political or cultural priorities.  There are some great organizations that currently exist: most notable is the <a href="http://pps.org" title="project for public places">Project for Public Places</a>.  They promote place-based growth in cities.  Their Great Cities initiative is making great strides to work with actual communities in promoting a certain philosophy of development.  The UCF is working towards similar ends; it&#8217;s really a matter of how it can compliment work already being done.</p>
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		</item>
		<item>
		<title>Industrialization of Information</title>
		<link>http://placeofsocialmedia.com/blog/2008/03/06/industrialization-of-information/</link>
		<comments>http://placeofsocialmedia.com/blog/2008/03/06/industrialization-of-information/#comments</comments>
		<pubDate>Thu, 06 Mar 2008 15:11:34 +0000</pubDate>
		<dc:creator>egordon</dc:creator>
		
		<category><![CDATA[placeofmedia]]></category>

		<category><![CDATA[network]]></category>

		<category><![CDATA[cities]]></category>

		<category><![CDATA[geography]]></category>

		<guid isPermaLink="false">http://placeofsocialmedia.com/blog/2008/03/06/industrialization-of-information/</guid>
		<description><![CDATA[This recent article in Wired lays out the fascinating phenomenon of the information industry.  It describes the massive new server farms cropping up in Oregon to house the petabytes of information for Google (and others) to keep up with the task of copying the rapidly expanding Internet.   The article points out that [...]]]></description>
			<content:encoded><![CDATA[<p>This recent <a href="http://www.wired.com/wired/archive/14.10/cloudware_pr.html" title="Cloud Computing">article</a> in <a href="http://wired.com"><em>Wired</em></a> lays out the fascinating phenomenon of the information industry.  It describes the massive new server farms cropping up in Oregon to house the petabytes of information for Google (and others) to keep up with the task of copying the rapidly expanding Internet.   The article points out that the main problem facing companies like Google that depend on their ability to centralize the Network is not computing speeds or storage, but rather energy consumption.  These server farms require so much energy to run that they are likely first to run out of electricity than storage space.</p>
<p>The simple problem of energy consumption leads to a fascinating repetition of industrial growth patterns. Big industry is going to seek out growth areas that supply cheap and easy access to energy.  Just as industrial waterfronts are giving way to luxury condominiums, they might soon revert back to industrial warehouses filled with thousands of interlinked CPUs.  Perhaps we can expect a new industrial revolution in the near future, with an equally powerful potential to spew noxious fumes and deplete natural resources.</p>
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		</item>
		<item>
		<title>The Evolving Concept of Network Locality</title>
		<link>http://placeofsocialmedia.com/blog/2008/02/26/the-evolving-concept-of-network-locality/</link>
		<comments>http://placeofsocialmedia.com/blog/2008/02/26/the-evolving-concept-of-network-locality/#comments</comments>
		<pubDate>Tue, 26 Feb 2008 17:29:05 +0000</pubDate>
		<dc:creator>egordon</dc:creator>
		
		<category><![CDATA[placeofmedia]]></category>

		<category><![CDATA[net-locality]]></category>

		<category><![CDATA[mediated urbanism]]></category>

		<category><![CDATA[mobility]]></category>

		<category><![CDATA[place]]></category>

		<category><![CDATA[geography]]></category>

		<guid isPermaLink="false">http://placeofsocialmedia.com/blog/2008/02/26/the-evolving-concept-of-network-locality/</guid>
		<description><![CDATA[Over the last few days, I&#8217;ve refined my thoughts on the concept of network locality.  Up until this time, I&#8217;ve been thinking about how geographical space functions within the connectivity enabled by digital networks.  But as I pursued this idea, I began to realize that starting from geography was not the most productive [...]]]></description>
			<content:encoded><![CDATA[<p>Over the last few days, I&#8217;ve refined my thoughts on the concept of network locality.  Up until this time, I&#8217;ve been thinking about how geographical space functions within the connectivity enabled by digital networks.  But as I pursued this idea, I began to realize that starting from geography was not the most productive way to approach it.  Geography is one component of network locality, but it is not the most powerful, or even the most important.  The concept of the local within contemporary culture is a product of two things: access to stuff and mobility.   Let me explain:</p>
<p><strong>Access to Stuff </strong>is not solely possible via geographical proximity.    The local begins from that which is near us.  And the sense of nearness begins with that which is accessible.  Other people, places, ideas, culture, neighborhood information, if accessible on networks, are near to us.  They are what Heidegger called ready-to-hand.  Network accessibility makes everything near.   We keep our photographs, diaries, correspondences, and work documents on a network, so that they are always accessible, always near.  The local emerges from this stuff, both our personal stuff and  the stuff of others.</p>
<p><strong>Mobility </strong>implies freedom of movement - a freedom made possible by the freedom from the aforementioned stuff.   There is a distinct shift that has come with digital artifacts away from ownership and towards possession.  <a href="http://napster.com">Napster 2.0</a> promises access to everything, without owning any of it.  <a href="http://netflix.com">Netflix</a> provides access to millions of DVDs (and now, millions of files), without having to own.  <a href="http://zipcar.com">Zipcar</a> provides access to automobiles.  <a href="http://docs.google.com">Google Docs</a> provides access to software.  Increasingly, digital networks provide consumers the opportunity to, as Napster&#8217;s ad campaign touted, &#8220;possess everything and own nothing.&#8221;  Untethered to stuff, bodies are more free to move around in physical space.  Mobility is a product of accessibility.  Together, they are rearranging the cultural function of the local.</p>
<p>My argument in this book is that the Internet is being formed by the perpetual manufacturing of local spaces.  Access to stuff and the resulting mobility provide the local frameworks through which knowledge, community, and identity get shaped.</p>
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