

<?xml version="1.0" encoding="UTF-8"?><rss version="0.92">
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	<title>The Place of Social Media</title>
	<link>http://placeofsocialmedia.com/blog</link>
	<description>How Networks Think Globally and Act Locally</description>
	<lastBuildDate>Wed, 24 Aug 2011 19:28:54 +0000</lastBuildDate>
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	<item>
		<title>Experience is Trying</title>
		<description><![CDATA[In thinking about the game design work we are doing, I have previously made the distinction between participation and engagement.  Loosely, I have defined engagement as sustained attention to a driver of participation.  And I have made the argument that engagement is a more desirous design goal as it is potentially more sustainable, whereas participation is, by [...]]]></description>
		<link>http://placeofsocialmedia.com/blog/2011/08/09/experience-is-trying/</link>
			</item>
	<item>
		<title>Preparing for Launch</title>
		<description><![CDATA[The summer is nearing an end and we are actively trying to get Community PlanIt ready for launch.  While the goal is to get the game ready for a national launch, on September 9th, we will start a three-week game with the Boston Public Schools.  We will engage students, teachers, and administrators in the game [...]]]></description>
		<link>http://placeofsocialmedia.com/blog/2011/08/09/preparing-for-launch/</link>
			</item>
	<item>
		<title>Six Principles of Designing for Engagement</title>
		<description><![CDATA[p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0in 0in 4pt; text-align: justify; font-size: 10pt; font-family: "Times New Roman"; }div.Section1 { page: Section1; } Designing for local engagement within the context of net locality is a multi-faceted process.  Building systems of interaction that are capable of sustaining a user’s attention both to other users and the locality of [...]]]></description>
		<link>http://placeofsocialmedia.com/blog/2011/04/04/six-principles-of-designing-for-engagement/</link>
			</item>
	<item>
		<title>Design-based Approach to Communities and Technologies</title>
		<description><![CDATA[The way people use ICTs in their daily lives is infinitely varied.  These variations are associated with socio-economic background, geographical location, cultural capital and a number of other factors.  While the scholarly debate has been rich in regards to understanding how individuals and communities integrate new ICTs into their everyday lives, the debate has largely [...]]]></description>
		<link>http://placeofsocialmedia.com/blog/2011/02/22/design-based-approach-to-communities-and-technologies/</link>
			</item>
	<item>
		<title>Attention to Location</title>
		<description><![CDATA[I find myself paying to attention to how people pay attention.  I&#8217;m starting to frame my design considerations around this problematic.  For instance, in our Community PlanIt game, one way of stating our goal is to make urban planning fun.  We are turning public participation into a game by inserting a basic mission structure onto [...]]]></description>
		<link>http://placeofsocialmedia.com/blog/2010/11/24/attention-to-location/</link>
			</item>
	<item>
		<title>Community PlanIt</title>
		<description><![CDATA[While it has been announced in a number of forums, I have not yet written about the Engagement Game Lab on this blog.&#160; In August 2010, the Engagement Game Lab was born as a virtual research organization at Emerson College. The lab is a place to hone in on the production and research of local [...]]]></description>
		<link>http://placeofsocialmedia.com/blog/2010/09/11/community-planit/</link>
			</item>
	<item>
		<title>Local Engagement Games</title>
		<description><![CDATA[There is extensive literature documenting the benefits of games for learning.  Educators are beginning to embrace the use of games for teaching history, science, or math it is becoming clear that they provide a mechanism through which content can be made fun and relevant to learners.   There is also evidence that games enable learning outside [...]]]></description>
		<link>http://placeofsocialmedia.com/blog/2010/06/11/local-engagement-games/</link>
			</item>
	<item>
		<title>Participatory Chinatown Launches</title>
		<description><![CDATA[Participatory Chinatown launched on May 3 in Boston&#8217;s Chinatown.  It&#8217;s a 3-D interactive game designed to augment the traditional community meeting.  Instead of the traditional model of people responding to a powerpoint presentation about the neighborhood, participants in this meeting played a multiplayer game about the neighborhood just as they sat next to each other [...]]]></description>
		<link>http://placeofsocialmedia.com/blog/2010/05/14/participatory-chinatown-launches/</link>
			</item>
	<item>
		<title>Civic Multitasking</title>
		<description><![CDATA[Local civic engagement is an outcome of local attention.  When people engage in their neighborhoods they are paying attention to their neighborhoods amidst the myriad other things to which they could be paying attention.  They are stopping to engage in a local group, a process, or a meeting, and for that brief period of time, [...]]]></description>
		<link>http://placeofsocialmedia.com/blog/2010/04/16/civic-multitasking/</link>
			</item>
	<item>
		<title>Net-Local Tweeting</title>
		<description><![CDATA[So there is a lot of buzz about Twitter&#8217;s new location API released today.  Not quite yet a feature of Twitter.com, the now available API will allow developers to collect location metadata from each tweet, expanding the utility of individual tweets beyond the list of one&#8217;s followers.  Who&#8217;s tweeting nearby can actually be an interesting [...]]]></description>
		<link>http://placeofsocialmedia.com/blog/2009/11/24/net-local-tweeting/</link>
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